Resumé

Art Director and Photographer, Katrin Auch Visuals • October 2006 to Present
Create both advertising and editorial projects for clients such as Activision, Circuit City, Microsoft, Dell, Future, Nintendo Power magazine, Mac|Life, MaxiumPC and PlayStation: The Official Magazine
Develope templates, file structures, and organization methods for clients
Photograph and retouch products, events, and portraits for clients
Create web site—design and code—for clients based on the WordPress engine
Shoot, edit, and produce video packages

Art Director, Official Windows Magazine • March 2007 to Present
Create striking layouts that speak to an audience intimidated by technology
Direct and organize photoshoots for features and covers
Prepare and pre-flight all files for printer

Associate Art Director, Pregnancy magazine • October 2006 to July 2009
Retouching of model images
Research and color-correction of stock art
Layout and pre-press of magazine pages
Building and maintaining template files for the magazine

Associate Art Director, Scrapbook Answers magazine • October 2005 to October 2006
Created organizational system for assets and files for this launch title
Collaborated with photographers and retouched up to 300 images per issue
Managed art interns and freelancers

Acting Art Director, Future Plus Custom Publishing • June 2004 to October 2005
Worked closely with sales staff to develop pitch materials and tools
Interfaced with clients on high-end project (materials for launch of Xbox 360, SOE Worlds)
Project managed multiple competeing deadlines and demanding clients

Senior Designer (de facto Art Director), IDG Entertainment • 1998 to June 2004
Managed design department (four people) responsible for GamePro, CodeVault,
The Industry White Paper and various custom publishing projects (Lucasfilm, Best Buy, Nintendo, Sega, Square Enix)
Designed the majority of sales and marketing material for above projects
Re-designed GamePro twice; launched Code Vault
Coordinated assets with PR companies and our international licensors
Supervised simultaneous projects with competing deadlines

Senior Designer, PC Games, IDG • February 1997 to January 1998
Designed reviews, up-front sections and features along with various collateral materials
(CD covers, blow-in cards, web graphics, greeting cards)
Redesigned several magazine sections; developed illustrations and creative backgrounds to fit the magazine’s desired new appearance
Acted as interim Art Director during times of transition

Art Director, Consumer Review • January 1994 to June 1996
Created the design template for semi-monthly black and white car buyers’ guides
Formatted the content of the book to fit the design template
Orchestrated shipping schedule with editor and publisher

Associate Art Director, Harris Comics • January 1994 to June 1996
Handled design and layout for letters column
Created solicitation materials for stores and ComicCons
Corrected and manipulated archive art for current use

Computer Skills:
Adobe CS4 and CS5 (Photoshop, InDesign, Illustrator, Dreamweaver, Flash, Lightroom 3), Final Cut Pro suite, QuarkXpress, FileMaker Pro, Microsoft Office, Microsoft PowerPoint